![]() ![]() This change is done to achieve a more historically accurate representation of these units, but keeping a balance with the gameplay. Also the rank depth of the hoplites is changed to 8 rows, and in the pikemen units is set to 9 rows being a bit less wide in frontal size than the other infantry/line units, so it is still important to protect their flanks. The number of soldiers is increased in the pikemen units, from 160 to 240 in ultra size and from 120 to 180 in the large size option. I tried other mods that increases the battles length, but I didn´t like the results because the infantry suffer so few casualties that it becomes boring. Tweaked weapons damage and armour values to a sweet spot where the heavy infantry can stay in a melee fight for long but loosing troops in a slow constant way, however they are still vulnerable to the rear or flank attacks. But be careful, because this also applies to the enemy. ![]() Reworked morale and fatigue systems to have long (around 15 minutes) and dynamic battles: now the units don´t fight till death (except elite soldiers in "favorable" conditions) and are more prone to flee from the battlefield if they are flanked or surrounded, but they are also more likely to return if they are far from danger again. Matched combat reworked to avoid disrupted formations, but also including a wide variety of kill animations and improved charges. It allows longer and more tactical battles, making them more challenging and epic! This mod improves Rome 2 battle mechanics, focused in realism and historical accuracy but keeping a balance with the gameplay. ![]()
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